
- #Quixel mixer roadmap movie
- #Quixel mixer roadmap update
- #Quixel mixer roadmap full
- #Quixel mixer roadmap license
This one is the most interesting because it resulted in mass feedback toward supporting Open standards and the Blender Foundation fund to keep these tools accessible to artists and away from the subscription model.
#Quixel mixer roadmap license
Quixel that used to depend on Photoshop got knocked off by Adobe so they just released Mixer as a free open beta with a perpetual license later.Īllegorithmic Substance Painter is now Adobe’s. Yeah, ArmorPaint is semi-open but lacks resources which tells me he may want to build the tool up to sell out later as well (hope not).ģDCoat has a new Christian works only license that states artists can only used it for certain project types.

I wish you happy holidays and a wonderful 2019! For example, work on Blender pipeline tools, work on the Video Sequencer, AMD openCL and Nvidia RTX rendering. Note that there are numerous other projects running as well, thanks to Blender Institute, and thanks to volunteers and developers working for other companies.

Let us know what you think, and don’t forget to join the Development Fund if you want to help out! Priorities of new projects are still open and depend on Dev Fund member feedback and availability of developers. Texturing tools and tools for procedural textures.If the development fund grows beyond 30k: Physics & real-time mode (for designing simulation and baking).Better support for large scenes or complex environments.What’s possible to start working on in Q2 is: New projectsīased on the feedback in the previous roadmap article, there’s enough to do for 100s of developers on projects the coming years.
#Quixel mixer roadmap movie
Not only does this imply work on reports at the site, part of the team also works alongside the Spring Open Movie team to stabilise and validate Blender in production every day.Īn official 2.80-stable is targeted to be ready in Spring. That means stabilising and cleaning code, bug fixing, reviewing patches, finishing incomplete features, gathering and incorporating feedback, testing with user files, … in general everything that’s needed to make Blender ready for a stable release. Obviously, the main focus for everyone is to get 2.80 out. Sebastian Parborg was added to the team for full-time triaging and bug fixing.) Key project: 2.80-stable (Note, on 28-01-2019 we made it to 25k euro per month. There are at least eight developers eligible for coming on board this way.

When the Development Fund climbs up to 30k p/m, more people can be supported.
#Quixel mixer roadmap full
The Development Fund grants will first be used to enable the following six people to work full time on core Blender development:īastien Montagne, Brecht Van Lommel, Campbell Barton, Clement Foucault, Jacques Lucke, Sergey Sharybin.Īnd as part timers: Sebastian Parborg, Dalai Felinto and Philipp Oeser. Recurring donations are steadily climbing up to EUR 25k per month, which makes it possible to keep supporting the core developer team and to look into starting new projects. Most will be explained overtime.The development fund has had a big boost in the past months. For now here is this screenshot with plenty of stuff in scene. I’ll share pics of textured objects and what not in the game. I do need to take more screenshots and elaborate on changes/enemies in the game. I do need time to think about all of the properties the Injection Hammer will have. Sorry for not explaining the Injection Hammer Mechanics just yet. There will be plenty more entities which adding more makes the Ghost Tank obsolete as a title name. I found it best to adjust the focus on another vision that does not prioritize the Ghost Tank.

#Quixel mixer roadmap update
I did rename Ghost Tank to Subjugation hence the update notes showing "DU_S" instead of "DU_GT". I got my balance and am busy with trying to make significant progress each day. I basically didn't do much work from March-April due to exhaustion from work. DU_S4 - June 6th, 2021 DU_S4 - Apologies for the long drought on the updates.
